WP_Theme_JSON::remove_keys_not_in_schema( array $tree, array $schema ): array
- Since
- 5.8.0, 7.0.0
- Source
wp-includes/class-wp-theme-json.php:1860
Description
It is recursive and modifies the input in-place.
Compatibility
- WordPress
- since 7.0.0
- PHP
- 7.4–8.6-dev
- 6.7.7
- 6.8.8
- 6.9.7
- 7.0.4
- 7.1.0
Present in every tracked release (6.7.7 to 7.1.0), and compiles on PHP 7.4 through 8.6-dev.
Parameters
$treearray- Input to process.
$schemaarray- Schema to adhere to.
Return value
array- The modified $tree.
Performance profile
How much work a call to WP_Theme_JSON::remove_keys_not_in_schema() does, and what it touches: the algorithmic scaling, the Zend instruction count per call across PHP versions, the hooks it hands control to, and the core code that calls it. Measured from the compiled opcodes, not a stopwatch, so every number is identical on any machine running the same PHP version, and every function in core is ranked by cost.
- Cost class
- Light
- Scaling
- Scales with input
- Instructions
- 5–8
- Plugin surface
- None
- Called by
- 1
Touches nothing outside its own arguments.
The body loops, so the work grows with what you pass in.
Executed per call on PHP 8.5, depending on the branch taken. The body compiles to 69.
Nothing here hands control to plugin code.
1 place in core call this, so the cost is paid more often than your own code shows.
What one call costs · 1 distinct outcome
One number would be a lie: the work depends on which branch runs. These are every distinct cost WP_Theme_JSON::remove_keys_not_in_schema() can have, taken from its control-flow graph on PHP 8.5.
| When | Instructions | Calls it makes |
|---|---|---|
| always | 5–8 | none |
Across PHP versions
Compiles the same on PHP 7.4, 8.1, 8.2, 8.3, 8.4, 8.5 and 8.6-dev: 69 instructions, 5–8 executed per call, 14 branches. The work does not change between versions.
An instruction is not a fixed amount of time, so a matching count is not necessarily the same speed; what it rules out is a difference in the work itself.
Uses · 2
- wp_is_numeric_array()Determines if the variable is a numeric-indexed array.
- WP_Theme_JSON::remove_keys_not_in_schema()Given a tree, removes the keys that are not present in the schema.
Used by · 1
- WP_Theme_JSON::remove_keys_not_in_schema()Given a tree, removes the keys that are not present in the schema.
Source code
protected static function remove_keys_not_in_schema( $tree, $schema ) { if ( ! is_array( $tree ) ) { return $tree; } foreach ( $tree as $key => $value ) { // Remove keys not in the schema or with null/empty values. if ( ! array_key_exists( $key, $schema ) ) { unset( $tree[ $key ] ); continue; } // Validate type if schema specifies a boolean marker. if ( is_bool( $schema[ $key ] ) ) { // Schema expects a boolean value - validate the input matches. if ( ! is_bool( $value ) ) { unset( $tree[ $key ] ); continue; } // Type matches, keep the value and continue to next key. continue; } if ( is_array( $schema[ $key ] ) ) { if ( ! is_array( $value ) ) { unset( $tree[ $key ] ); } elseif ( wp_is_numeric_array( $value ) ) { // If indexed, process each item in the array. foreach ( $value as $item_key => $item_value ) { if ( isset( $schema[ $key ][0] ) && is_array( $schema[ $key ][0] ) ) { $tree[ $key ][ $item_key ] = self::remove_keys_not_in_schema( $item_value, $schema[ $key ][0] ); } else { // If the schema does not define a further structure, keep the value as is. $tree[ $key ][ $item_key ] = $item_value; } } } else { // If associative, process as a single object. $tree[ $key ] = self::remove_keys_not_in_schema( $value, $schema[ $key ] ); if ( empty( $tree[ $key ] ) ) { unset( $tree[ $key ] ); } } } } return $tree; }Changelog
Introduced in 5.8.0. Unchanged from 6.7.7 through 7.1.0.
Signature, return type and hooks compared across 5 parsed releases.
About this page
- Parsed data
- Generated from the wordpress-develop 7.1.0 tag, from
src/wp-includes/class-wp-theme-json.php, and regenerated for each WordPress release so it tracks the code rather than a snapshot of it. - Corrections
- Something wrong on this page? Report it and it gets fixed in the next regeneration.